ZBrush 3.1 continues the mission of creatinginnovative and powerful tools for digital artists. ZMapper andDisplacement Exporter have been ported for ZBrush 3.1 to allow moreflexibility for exporting your sculpt. Using Smart Resym technology,ZBrush 3.1 now includes Poseable Symmetry. Keep symmetry on your modelat the click of a button. No matter the pose. Check out what its liketo sculpt in the new ZBrush. Test the next step of ZBrush now.
als Boxversion oder als ESD erhältlich
New Features of ZBrush:
ZMAPPER: Generate normal maps for any game engine or 3D program using ZMapper.
DISPLACEMENT EXPORTER: Export 32, 16 and 8 bit displacement maps as well as convert grey scale maps to normal maps using Displacement Exporter.
NEW BRUSH CONTROLS:Color Mask to use polypainting on your model as a mask. BackfaceMasking: all polygons with their normals facing away from your brushwill be masked off.
REFINED INTERFACE: The ZBrush interface has been redesigned. Related buttons are grouped into visual categories making it faster for you to work.
POSEABLE SYMMETRY POSEABLE: Automatically create symmetry based on topology instead of world space.
USER-ASSIGNED HOTKEYS: Assign your own hotkeys using a few simple keystrokes.
REPROJECT HIGHER SUBDIVISION LEVELS: Use Reproject Higher Subdiv to relax your mesh's topology and reduce polygon stretching.
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